<?xml version="1.0" encoding="GB2312"?>
<MaterialLib>
<Material Name="TestMat1">
	<Effect Path="Diffuse.fx"/>
	<Pass>
		<Vertexbuffer Layout="POSITION|NORMAL|TEXCOORD0|DIFFUSE"/>
		<Lighting Type="Vertex"/><!--Vertex, Pixel, None-->
		<Shadow Cast="0" Receive="0"/>
		<Color>
			<Ambient Value = "1.0 1.0 1.0"/>
			<Diffuse Value = "1.0 1.0 1.0"/>
			<Specular Value = "1.0 1.0 1.0"/>
			<Illumination Value = "1.0 1.0 1.0"/>
			<Shiness Value = "16"/>
		</Color>
		<RenderState>
			<Depth Write="1" Test="1" CompareFunc="LessEqual"/><!--Fail, Pass, Less, LessEqual, Equal, NotEqual, GreaterEqual, Greater-->
			<Color Write="1"/>
			<Culling Face="none" CW="0"/>
			<Fog Use="0" Begin="10.0" End="1000.0"/>
			<Blend Use="0" Src="SrcAlpha" Dst="InvSrcAlpha"/><!--One, Zero, SrcColor, InvSrcColor, SrcAlpha, InvSrcAlpha, DstAlpha, InvDstAlpha, DstColor, InvDstColor-->
		</RenderState>
		<Textures>
			<Entry Path="test1.tga" Usage="Diffuse" AddressMode="Wrap" Filter="None"/>
			<!--Usage : Diffuse, DetailDiffuse, Bump, DetailBump, Specular, CubeMap, SphereMap, Reflection, Refraction, ShadowMap, LightMap-->
			<!--AddressMode : Mirror, Wrap, Clamp, Border-->
			<!--Filter : None, Bilinear, Trilinear, Anisotropic-->
		</Textures>
	</Pass>
</Material>
</MaterialLib>